Diff Whack Daddy said:
Yep, that's the same one I have been playing with. It took ne all day to actually figure it all out. I am still curious as to what numbers you should shoot for. Specifically
1. Length of arms min/max
max = wheelbase/2 (112/2 = 56 - just too freaking long.)
min = wheelbase/4 (ie, 112/4 = 28" eye to eye)
I'd shoot for 36" to 40" for the bottom links, and 32" to 36" for the top links.
The zuk's arms are only 27" long, but all 4 are equal length.
2. Instant center location in relation to wheel base(1/2, 1.5 time wheel base, etc)
Anywhere ahead of and above the front wheels is good enough. The zuk is 100" of wb, and the instant center is at 121" and 44" high.
3. Roll axis angle (negative or positive)
the closer to zero, the better - negative means the vehicle will not lean in turns. A positive value here equates to lots of body roll. This does not always equal stability offroad or off-camber. The zuk has a
positive value here; it's currently at 8 degrees (roll oversteer)
4. Anti squat levels (100%, higher or lower?)
100% is neutral in the calculator; the zuk is around 90%. Anything from 75% to 125% is fine; anything higher will make the vehicle climb vertical good, but could cause other problems.
I'll post some screen shots of what the calculator shows.
Also remember, the calculator is for a static value, and a ball park value. It will tell you if your going to be ok, but it will not tell you everything you need.