does this make my rear end look fat? | Page 6 | Ford Explorer Forums

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does this make my rear end look fat?

Jefe said:
So when are you going to show us Explorers through the Hammers Tom? :bounce:

I'm thinking April for the tinbenders Jambo..

But I can go on a different weekend.

Stic-o, sorry, no IFS fronts for any run at Hammers if you want to survive.

Plus you need rock sliders. That place isn't called the Hammers for no reason.
 



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tdavis said:
I'm thinking April for the tinbenders Jambo..

But I can go on a different weekend.

Stic-o, sorry, no IFS fronts for any run at Hammers if you want to survive.

Plus you need rock sliders. That place isn't called the Hammers for no reason.


Tom, don't worry I never even gave it a thought. I would be purely a rider until I get the real axle mounted up front. :( Oh yeah and bigger tires and a locker :rolleyes:

Jefe said:
So put it in already, sheesh.

If every thing goes right, I may start ordering all the parts in 3 weeks :D :bounce:
 






Stic-o said:
Tom, don't worry I never even gave it a thought. I would be purely a rider until I get the real axle mounted up front. :( Oh yeah and bigger tires and a locker :rolleyes:
If every thing goes right, I may start ordering all the parts in 3 weeks :D :bounce:
Dont forget rocksliders! :p
 






Jefe said:
Dont forget rocksliders! :p

You, know they really do exsist :rolleyes: Maybe I should take some pics so you all belive me :D
 






Stic-o said:
You, know they really do exsist :rolleyes: Maybe I should take some pics so you all belive me :D
I did see them on the truck at the Expo in Pomona... :eek:
 


















RockRanger said:
P.S. Your welds suck Stic-o :p :D

And he's got a note to prove it :mattmoon:

This is now officially the bash Stic-o thread :p
 






Hey, this isn't a rockslider on a gen II explorer discussion - there's other forums for that!

And, I really would like to not discuss stic-o's stuck-o welding either.
 






tdavis said:
Hey, this isn't a rockslider on a gen II explorer discussion - there's other forums for that!

And, I really would like to not discuss stic-o's stuck-o welding either.


:(
 






Which 4 link caculator are you using? I was just curious to see how your numbers came out and would like to run some for mine.
 






Diff Whack Daddy said:
Which 4 link caculator are you using? I was just curious to see how your numbers came out and would like to run some for mine.

Get the Excel spreadsheet from pirate4x4, and then read this:

How to use the 4link calculator

This thread over on pirate4x4 has more buildup information.
 






Yep, that's the same one I have been playing with. It took ne all day to actually figure it all out. I am still curious as to what numbers you should shoot for. Specifically

1. Length of arms min/max
2. Intant center location in relation to wheel base(1/2, 1.5 time wheel base, etc)
3. Roll axis angle (negative or positive)
4. Anti squat levels (100%, higher or lower?)
 






Diff Whack Daddy said:
Yep, that's the same one I have been playing with. It took ne all day to actually figure it all out. I am still curious as to what numbers you should shoot for. Specifically

1. Length of arms min/max

max = wheelbase/2 (112/2 = 56 - just too freaking long.)
min = wheelbase/4 (ie, 112/4 = 28" eye to eye)

I'd shoot for 36" to 40" for the bottom links, and 32" to 36" for the top links.

The zuk's arms are only 27" long, but all 4 are equal length.

2. Instant center location in relation to wheel base(1/2, 1.5 time wheel base, etc)

Anywhere ahead of and above the front wheels is good enough. The zuk is 100" of wb, and the instant center is at 121" and 44" high.

3. Roll axis angle (negative or positive)

the closer to zero, the better - negative means the vehicle will not lean in turns. A positive value here equates to lots of body roll. This does not always equal stability offroad or off-camber. The zuk has a
positive value here; it's currently at 8 degrees (roll oversteer)

4. Anti squat levels (100%, higher or lower?)

100% is neutral in the calculator; the zuk is around 90%. Anything from 75% to 125% is fine; anything higher will make the vehicle climb vertical good, but could cause other problems.

I'll post some screen shots of what the calculator shows.

Also remember, the calculator is for a static value, and a ball park value. It will tell you if your going to be ok, but it will not tell you everything you need.
 






If you click on the bottom tab that says travel, it will show you the values for droop and bump(stuff) also. You can adjust the increments to see how it affects your AS, but it does not account for articulation. You can change your COG to simulate climbing as well.
 






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